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<insert name here>

Test


-------- OMG HAX


r = game:service("RunService")



local damage = 20



local slash_damage = 16

local lunge_damage = 32


sword = script.Parent.Handle

Tool = script.Parent



local SlashSound = Instance.new("Sound")

SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"

SlashSound.Parent = sword

SlashSound.Volume = .7


local LungeSound = Instance.new("Sound")

LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"

LungeSound.Parent = sword

LungeSound.Volume = .6


local UnsheathSound = Instance.new("Sound")

UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"

UnsheathSound.Parent = sword

UnsheathSound.Volume = 1


function DarkKill(character, humanoid, attacker)


if (character:FindFirstChild("ForceField") ~= nil) then return end


local childs = character:GetChildren()


local colors = {}


tagHumanoid(humanoid, attacker)

humanoid.Health = 0


for i=1,#childs do

if (childs[i].className == "Part") then

colors[i] = childs[i].BrickColor

childs[i].BrickColor = BrickColor.new(26)

childs[i].CanCollide = true

childs[i].Anchored = true

end

end


wait(.25)


for i=1,#childs do

if (childs[i].className == "Part") then

local b = Instance.new("BodyVelocity")

b.velocity = Vector3.new(math.random() - .5, 0, math.random() - .5).unit * 80

b.maxForce = Vector3.new(1e5,1e5,1e5)

b.Parent = childs[i]

end

end


for i=1,#childs do

if (childs[i].className == "Part") then

childs[i].Anchored = false

end

end









end





function blow(hit)

local humanoid = hit.Parent:findFirstChild("Humanoid")

local vCharacter = Tool.Parent

local vPlayer = game.Players:playerFromCharacter(vCharacter)

local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character

if humanoid~=nil and humanoid ~= hum and hum ~= nil then

-- final check, make sure sword is in-hand


local right_arm = vCharacter:FindFirstChild("Right Arm")

if (right_arm ~= nil) then

local joint = right_arm:FindFirstChild("RightGrip")

if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then

hum.Health = hum.Health + (damage * .4)

if humanoid.Health > damage then

tagHumanoid(humanoid, vPlayer)

humanoid:TakeDamage(damage)

else

DarkKill(humanoid.Parent, humanoid, vPlayer)

end

end

end



end

end




function tagHumanoid(humanoid, player)

local creator_tag = Instance.new("ObjectValue")

creator_tag.Value = player

creator_tag.Name = "creator"

creator_tag.Parent = humanoid

game.Debris:AddItem(creator_tag, 1)

end





function attack()

damage = slash_damage

SlashSound:play()

local anim = Instance.new("StringValue")

anim.Name = "toolanim"

anim.Value = "Slash"

anim.Parent = Tool

end


function lunge()

damage = lunge_damage


LungeSound:play()


local anim = Instance.new("StringValue")

anim.Name = "toolanim"

anim.Value = "Lunge"

anim.Parent = Tool



local force = Instance.new("BodyVelocity")

force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80

force.Parent = Tool.Parent.Torso

wait(.25)

swordOut()

wait(.25)

force.Parent = nil

wait(.5)

swordUp()


damage = slash_damage

end


function swordUp()

Tool.GripForward = Vector3.new(-1,0,0)

Tool.GripRight = Vector3.new(0,1,0)

Tool.GripUp = Vector3.new(0,0,1)

end


function swordOut()

Tool.GripForward = Vector3.new(0,0,1)

Tool.GripRight = Vector3.new(0,-1,0)

Tool.GripUp = Vector3.new(-1,0,0)

end


function swordAcross()

-- parry

end



Tool.Enabled = true

local last_attack = 0

function onActivated()


if not Tool.Enabled then

return

end


Tool.Enabled = false


local character = Tool.Parent;

local humanoid = character.Humanoid

if humanoid == nil then

print("Humanoid not found")

return

end


t = r.Stepped:wait()


if (t - last_attack < .2) then

lunge()

else

attack()

end


last_attack = t


--wait(.5)


Tool.Enabled = true

end



function onEquipped()

UnsheathSound:play()

end



script.Parent.Activated:connect(onActivated)

script.Parent.Equipped:connect(onEquipped)



connection = sword.Touched:connect(blow)

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